package com.badlogic.androidgames.mypirates.Sprite;

import android.graphics.Point;
import android.graphics.Rect;

import com.badlogic.androidgames.framework.Game;

public class Rubble extends MySprite{

	public boolean IsActive;
	
	public Rubble(Game game, int x, int y) {
		super(game);
		this.x = x;
		this.y = y;
		IsActive = false;
	}
	
	public void Initialize(){
		super.Initialize("rubble1.png", new Rect(0,0,40,40), new Point(12, 1), new Point(x, y));
	}

}
